

Any JavaScript will be uglified and almost unreadable by the time it gets to your browser. In the resulting JS file I had to modify the following code to output the reason for failure along with the ‘Unkonw Error’ message, and the result was timeout exceeded. Answer: Im not sure what you mean by game files here, but if youre taking about the source code, you cant get this without access to the developers. My client is downloading big files (textures) from the server and the WWW class error randomly showed ‘Unknown Error’. Optional button to switch between the web browser windowed and default fullscreen modes. Select WebGL from the list on the left side of the window. However, if you are using a computer on which WebGL may present a security risk, you may have to enable WebGL manually by taking the following steps: From the menu bar, click Safari and then select Preferences. If the value is true, you can change it to false by clicking it. WebGL is generally enabled by default in Safari. (Not like default full screen support) - Adaptative interface to fit minimum and maximum aspect-ratio. Ensure that its value is false (any changes take effect immediately without relaunching Firefox). We know high-level graphics API may be embedded in browser in the future. The only WebGL template that allow your game content to use all the available space in the web browser. WebGL is web based OpenGL API written in JavaScript. The bug is solved in unity 5.1.1p1, so the solution below is for 5.1.1f1. This package contains a customizable template for your WebGL builds.

I am trying to port my work to the new WebGL build target with unity 5.1.1f1.
